Tuesday 9 January 2018

And a belated Happy New Year to you, the internet and hobbyists around the world!

I feel the need to do a bit more with my fantasy bits and bobs, particularly since I've finally gotten round to finishing off my TTCombat deluxe dungeon. I have had great fun with solo gaming Pulp Alley, and what with it being a very flexible rules set I've been keen to adapt one of its campaigns to a fantasy setting.








Addendum (a response on the Pulp Alley forum):

I used the standard Servants of Apophis profiles from Tomb of the Serpent for the various orcs. I think by the end they were left with a Risen Priest (lvl 4), a Beetle (/Serpent) Priest (lvl 4), a Faceless One (lvl 3) and a militant cultist (lvl 1). Considering I only had sidekicks (two of which were injured by the end), it would have probably gone quite badly if there had been any more turns.

It was a great non-standard scenario to play. The fact that it wasn't two balanced leagues dancing around each other meant that I could actually feel like it was my group against 'the system', where in the past solo playing has been great but hampered by the need to think for two sides. Just having 'bad guy' fodder charge the nearest visible adventurer made a change.

It is a tough scenario to win if chance frowns upon you - there's little room for dilly-dallying. To have had a reasonable chance of success I needed to have found the major plot point by turn four or five, what with it providing three different challenges to pass. The fact that I got every other plot point meant I needed to go through the whole board by the end of the game which, combined with the narrow corridors, meant that the Servants of Orkwyrd just needed to hold up some of my characters for a turn or two to render it impossible for the adventurers to succeed. Once it turned out the fourth plot point they acquired was the ghost rather than the relic, the game was up.

But it certainly does work well for dungeon crawls - Pulp Alley does work well for fantasy. I was umm-ing and arr-ing between Tomb of the Serpent and Lost World of Lemuria for my first fantasy campaign - I think both would work well. I mainly opted for TotS because it a) gave me a chance to use these dungeon tiles and b) very helpfully gives lists of miniatures needed for each chapter, so with my slow work rate I'm able to start working towards the different parts of the story with a clear target. I've also got another 'good guy' league to play around with some different character set ups. My target is to play out the whole campaign over the course of the year.

I'm also tempted to look into the Frostgrave scenarios and see how many of them might be converted into Pulp Alley games, to be populated with some traditional D&D monsters.

2 comments:

  1. Nice set up mate, these enclosed game play very differently imo but get fun none the less :)

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    1. Cheers - turns out Pulp Alley can work well for a dungeon crawl as well as everything else!

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